Showing posts with label gamification. Show all posts
Showing posts with label gamification. Show all posts

Jan 20, 2020

Use gamification in your classroom with Gimkit


Interested in gamification?  Why not try Gimkit!  Gimkit is a free web-based application with no software download required, that works on a Mac, PC or mobile devices.  Gimkit allows an instructor to select or build quiz questions in a "kit" that students play against a clock as well as each other to accumulate points (in game dollars).  Similar to Kahoot or Quizlet, this is another version of an app that allows you to provide a fun formative assessment component to your course!



Instructional Strategy: Lecture
Blooms Levels= 1-2 without activity (knowledge, comprehension)
  3-4 with activity (application, analysis)
  • Stimulate reflection
  • Challenge the imagination
  • Develop curiosity and sense of inquiry
  • Push content
  • Introduce topic/content, followed by a discussion to support the concepts covered in the lecture
  • Lecture method should include the types of experiences students will be afforded and the kinds of learning outcomes expected
  • Teacher-centered (unless activity is involved)
  • Incorporating an activity can help to enforce learning as the attention span of students may be limited
  • Formative assessment
  • Reflective quiz
  • Provides the instructor the opportunity to apply the concepts from the book and course